Fleemo Eyemasher's Traveling Emporium of Discount Liquids and Dazzling Solutions

AN ADVENTURE PLUG MODULE FOR FANTASY TABLETOP GAMING

Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

Welcome to the Cart

What is This?

This is a ready-to-go mini module that is run independently of your campaign.

Included here is information on:

~ How to run this premade NPC vendor
~ A simple leveling and rewards system for your players
~ Downloadable materials for both you and your table humans.

* If you have access to a Cricut, there is also a crafting file for you to utilize.

* No Cricut? That’s okay. I also included a PDF you can download and print if you have access to a printer!

What is an Adventure Plug?

An Adventure Plug is a small, high-interest system that is ready to use. It’s intended for a new or veteran game master/dungeon master.

DMs/GMs of all gaming systems can find use here, but this is tailored to a fantasy setting, such as one you might use in Dungeons & Dragons, Pathfinder, Blades in the Dark, or Goblinville.

Adventure Plugs are meant to be used at the Game Master’s discretion, including them to give players something to focus on other than the main storyline and add flavor, variety, and excitement to the game.

They are ultimately a worldbuilding tool, and give PCs a consistent, repeating event with as much or little additional story involvement as you want.

Why Should I Use This?

It’s fun, weird, engaging, and ready-to-go.

Give us 15 minutes. This premade NPC requires minimal prep; in less than half an hour you’re ready to go! Don’t feel like you need to read everything here right away. Scan through the Location, Level 1, and Fleemo’s Details sections on this page and you’re ready to start. Reference the charts and other details as needed.

It’s a great way to burn through some of your players’ gold.

Missing a key player or two? Give this to your party to have fun with the time, without wading through those important story points when you are sans players.

vector potion bottles colorful

Getting Started with Fleemo

Monopolize on the smallest character in your party. A halfling, gnome, or dwarf is perfect. Fleemo is “sizeist” and prefers small-sized characters.

If you don’t have any “small” characters, pick the player who is the most shy, is newest, or you think should feel special and singled out next.

You know your players. Pick someone who will be engaged with the process.

Give your PC or party a “breadcrumb” quest or alluring hint.

Maybe they find a copy of Fleemo’s card in a tavern. (I share the card I made below.)

Maybe his card is gifted to the player or party by another creature of small size.

Maybe the party has a problem that an unusual alchemist could solve, and an NPC suggests that they look for him.

Work it!

Decide how you want to roleplay Fleemo. Is he super shady, like a snake oil salesman? Falling asleep every few moments? Preoccupied with something under his cart, but there’s nothing there? In a huge hurry? Maybe he knows something your party members could use.

You should do what you think your party would be engaged with. My Fleemo is giddy, smiley, flirtatious, and mischievous. He giggles a lot and can’t help but give away something for free, which is usually a terrible, unhelpful potion. But he’s so excited that my PCs feel obligated to take and use it.

Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

The Details

This D&D Premade NPC is specially made for WATERDEEP: DRAGON HEIST
Any time the City of Splendors is referenced, feel free to switch it out to your party’s current or “home base” location.

Scroll down for FREE downloads for both the Dungeon Master and Players to enjoy.

Location

Fleemo’s cart wanders Waterdeep. A PC halfling or gnome (or other small-sized creature) who has earned the trust or affection of Xoblob receives a shopping card, which enables the PC to search for Fleemo’s cart once per day.

Each dawn, the card-carrying, small or tiny-sized PC may roll a D20 Investigation check to see if she finds the cart with DC 15. On failure, the PC may try again the next day with a DC 10. If it’s still a failure the DC drops to 5, and on day four it is an auto-success.

The cart is nearly impossible to spot by medium creatures or children of medium-sized creatures. PCs who have learned about the cart and wish to find it must succeed a DC 20 Investigation check at disadvantage. They may repeat this check once per day.

Allow your D&D 5e NPC traits to bring these characters to life!
Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

Levels Reward System

In order to progress to the listed level, the PC must spend the gp value printed to the right of the listed level. Amount is cumulative. A new card is awarded at each level with their new title printed.

Level 1: Gray | 0 GP

Title: Trash, Basically

Level 2: White | 500 GP

Title: Common Customer

  • Punch card given–one free potion for every five purchased, vendor choice
    • Limit: One card filled per level
  • 5% increase on harvest profit–55% return on harvested materials sold 
  • You may speak with “Cosmic 4”
  • Base menu available

Level 3: Green | 1,000 GP

Title: Uncommon Potion Purist, Possibly

  • Punch card given–one free potion for every five purchased, vendor choice
    • Limit: 2 cards filled per level
  • 5% increase on harvest profit–60% return on harvested materials sold 
  • “Cosmic 4” will give you a gift
  • Uncommon Potions Menu added

Level 4: Blue | 2,500 GP

Title: Rare Patron Pursuing Potion Passions

  • Punch card given–one free potion for every five purchased, vendor choice
    • Unlimited cards
  • 5% increase on harvest profit–65% return on harvested materials sold 
  • “Cosmic 4” will accompany you on one social outing, but Fleemo must approve it (for safety purposes, of course)
  • //This purchase does not count towards level advancement.//
  • Additional Uncommon Potions Menu added
  • You may buy one Unconventional Mystery Potion for 1,250gp (use Unconventional d100 chart)

Level 5: Purple | 5,000 GP

Title: Epic Concoction Connoisseur

  • Punch card given–one free potion for every five purchased, vendor choice
    • Unlimited cards filled out
  • 15% increase on harvest profit–80% return on harvested materials sold 
  • Information shared on brother, Skeemo
  • “Cosmic 4” will go on a romantic date with you or a friend of yours. He is an excellent pickpocket.
  • Rare Potions Menu added
  • You may buy one Unconventional Mystery Potion for 1,250gp (use Unconventional d100 chart)
  • //This purchase does not count towards level advancement.//

Level 6: Orange | 10,000 GP

Title: The Legendary Liquid Master/Mistress of Waterdeep

  • Business offer quest
    • Includes ability to “gift” level 1 business cards to other small creatures
  • Punch card given–TWO free potions for every five purchased, vendor choice
    • Unlimited cards
  • 10% increase on harvest profit–90% return on harvested materials sold 
  • “Cosmic 4” will paint you a legendary portrait of you and Fleemo for your keep or place of business.
  • Very Rare Potions Menu added
  • You may buy one Unconventional Mystery Potion for 1,250gp (use Unconventional d100 chart) per month.
Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!
Any NPC you include should be worth meeting. It is fantasy, after all.

Fleemo's Details

Fleemo is a chubby rock gnome with a fetish for halfling females in plate armor or guard uniforms. He is brothers with Skeemo, the poison vendor used by the Zhentarim (pg. 40 WD:DH). 

Fleemo is extremely “size-ist” towards any creatures larger than “small” in size. If a medium creature finds his cart and demands to purchase something, Fleemo will utilize his secret stores from his brother Skeemo, and pursue poisoning the pushy patron. The shopper can deduce something is wrong with an Insight or Investigation check (DC 15).

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Who is "Cosmic 4"?

Cosmic 4 is the nickname for the forest gnome who is always hanging out at Fleemo’s cart. Cosmic 4 has a +10 to pickpocket, and no other skills to note. He wears brown suede leggings, a brown handknit sweater made from dog fur, and brown moccasins made from deer leather. He has brown hair and brown eyes. His skin is brown.

Cosmic 4 regularly lightens passing Waterdhavians of loose coins in their purses, helping to fund Fleemo’s business enterprise. He plays a riddle game with the PC character, once she is “allowed” to speak with him. The riddle is based on the popular Cosmic 4 game of the same name, and it is detailed below. 

If the PC solves the riddle, she receives one free specified potion from the menu, or two random potions. PC chooses which reward, but random potions can be chosen by DM or rolled for. Cosmic 4 will not hold a normal conversation with the PC until the riddle is solved.

Cosmic 4 does not reveal his actual name, because he does not remember it. If you’re running Waterdeep: Dragon Heist, he and Fleemo squatted in the players’ tavern for a few days (before the players acquired it) while a False Hydra was in attendance. While they were able to leave with their lives, they are short a few memories. 

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Cosmic 4 Riddle Script and Guide

I did not invent this riddle. It’s a “fun” math game. The basic premise is that the PC says a number. You then count, silently, the number of letters in that number (for example, the number three is five letters). Then you take THAT number and say it aloud, say the number of letters that makes it up, and repeat until you get to four. Because four is cosmic.

For example, if your PC says eighteen, you would reply: “Eighteen is eight, eight is five, five is four, four is cosmic!”

To make it easy for you to run this riddle, I’ve included a chart below. Start by telling your players that Cosmic four says: “Everything is four and four is everything. Give me a number 1-20!”

Twenty = 6 > Six = 3 > Three = 5 > Five = 4
Nineteen = 8 > Eight = 5 > Five = 4
Eighteen = 8 > Eight = 5 > Five = 4
Seventeen = 9 > Nine = 4
Sixteen = 7 > Seven = 5 > Five = 4
Fifteen = 7 > Seven = 5 > Five = 4
Fourteen = 8 > Eight = 5 > Five = 4
Thirteen = 8 > Eight = 5 > Five = 4
Twelve = 6 > Six = 3 > Three = 5 > Five = 4
Eleven = 6 > Six = 3 > Three = 5 > Five = 4
Ten = 3 > Three = 5 > Five = 4
Nine = 4
Eight = 5 > Five = 4
Seven = 5 > Five = 4
Six = 3 > Three = 5 > Five = 4
Five = 4
Four = 4, Four is Cosmic
Three = 5 > Five = 4
Two = 3 > Three = 5 > Five = 4
One = 3 > Three = 5 > Five = 4

Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!
Any NPC you include has no limit except your imagination. And why not? It is fantasy.

Costs & Side Effects

  • PC may pay Fleemo’s full price (higher than standard DMG pricing) for a specific, fully-functional potion from the available menu (i.e. potion of healing); see potion menu for cost
  • PC may pay 75% price for specific potion with 1d2 side effects (d2 rolled after purchase, use roll table above)
  • PC may pay 50% price for specific potion with 2d2 side effects (d2 rolled after purchase, use roll table)
  • PC may pay 20g flat rate for random potion with unknown effect and potential side effects. Use one of the tables in the mystery row.

STOCK: Each common and uncommon potion has 1d6 availability | Each mystery, rare, and very rare potion has 1d2 availability. Either access this table from the site, or use the Download button below to go to the Google Doc. Then click File > Make a Copy on the top toolbar and type in whatever you’d like! I left a few blanks in the downloaded version for you convenience, in case you want to add some of your own potions to the chart.

Need side effect ideas? Check out this side effects roll table via Reddit!

Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

Pricing and Potion Menus

Levels 1-2: Access to Common Potions

BASE MENU

Potion Name Rarity/Duration Cost (gp) Mechanics
Mystery Potion It’s a mystery! 20

You’ll see! (Use your discretion here. For simplicity, I like this D100 table, myself.) Your players will love the mystery of having to roll a D100 and then the anticipation of finding out what will happen. If you have players that LOVE rolling extra dice, you may enjoy this iteration instead. (And here is the same document, on the original reddit post years ago!)

*Remember, you can always tweak this. For example: Let’s say they get a pretty lame healing potion or something, but they really are excited and wait until they are almost dying in battle to use it, not knowing what will happen. What an awesome opportunity for you! Here, you could make it something cooler, like a superior healing potion AND a potion of fire breathing. Not only will they run back to Fleemo for more fun, but they will feel like their decisions earned them a victory and will likely talk about it for months to come. Try not to think about it as you “giving” them an easy time. They’ll feel like they earned it by taking a risk, which is more fun. Feel free to make their next one quite challenging if they decide to drink it in perfect safety….

Potion of Healing Common/Instant 60 You regain 2d4 + 2 HP
Potion of Climbing Common/1 Hour 110 For 1 hour this potion grants a climbing speed equivalent to your walking speed and gives you advantage on Strength (Athletics) checks made to climb.
Oil of Buoyancy Common/1 Hour 70 This murky oil reeks of low tide and can be poured over the body of one Medium or smaller creature. Applying the oil takes 1 minute. Once applied, the creature gains a swimming speed equal to its walking speed for 1 hour. During this time, the creature has advantage on Strength (Athletics) checks made to swim; however, cats, rats, and other scavenging animals may take a special interest in you if you are out of the water for too long.
Potion of Partial Invisibility Common/1 Hour 90 This potion’s container looks half-full. When you drink it, roll a D10. If you roll an even number, you become invisible above the waist. If you roll an odd number, you become invisible below the waist for 1 hour. If you roll a 10/0, your entire body becomes translucent, but not entirely invisible. Anything you wear or carry on affected areas follow the rules of invisibility. While in effect, you have advantage on Dexterity (Stealth) checks made specifically to hide. The effect ends if you attack or cast a spell.
Potion of Liar’s Tongue Common/1 Hour 90 When you drink this potion, you have advantage on Charisma (Deception) checks made to tell lies for the next hour. During this time you cannot speak, message, write, or otherwise communicate any truths. This fizzy black liquid tastes like licorice.
Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

Level 3: Access to Uncommon Potions

Potion Name Rarity/Duration Cost (gp) Mechanics
Potion of Greater Healing Uncommon/Instant 180 You regain 4d4 + 4 HP
Philter of Love Uncommon/One Hour 110 You become charmed by the first creature you see within the first ten minutes of drinking this, and if that creature is of a species and gender you are normally attracted to you consider them your true love. On expiration after an hour, roll a D100. On a 100, the potion’s effects never end.
Potion of Poison (basic) Uncommon/Variable 120 A creature that ingests this takes 3d6 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned. If poisoned, they take 3d6 poison damage at the start of each of its turns until the effect is ended. The creature can repeat the saving throw at the end of each of its turns. On a successful save, the damage on each subsequent turn is decreased by 1d6 until it hits 0.
Potion of Fire Breath Uncommon/1 Hour or 3 Uses 170 After drinking this potion you can use your bonus action to exhale fire at a target within 30 feet. The target takes 4d6 fire damage or half on a successful DC 13 Dexterity saving throw.
Potion of Water Breathing Uncommon/1 Hour 200 When you drink this potion you can breathe underwater. It makes you very thirsty.
Potion of Animal Friendship Uncommon/1 Hour 220 After drinking this potion you can cast the Animal Friendship spell (save DC 13) at will.
Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

Level 4: Access to (More) Uncommon Potions

Potion Name Rarity/Duration Cost (gp) Mechanics
Potion of Greater Healing Uncommon/Instant 180 You regain 4d4 + 4 HP
Potion of Giant Growth Uncommon/1d4 Hours 300 When you drink this potion you gain the “enlarge” effect of the Enlarge/Reduce spell (no concentration required).
Potion of Resistance Uncommon/1 Hour 330 When you drink this you gain resistance to one type of damage that the DM chooses.
Oil of Slipperiness Uncommon/8 Hours 500 After taking 10 minutes to cover a medium or smaller creature this oil grants the covered creature the effects of the Freedom of Movement spell. The oil can also be poured on the ground covering a 10-foot square in order to replicate the spell Grease.
Potion of Hill Giant Strength Uncommon/1 Hour 550 When you drink this potion your Strength score is increased to 21.
Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

Level 5: Access to Rare Potions

Potion Name Rarity/Duration Cost (gp) Mechanics
Potion of Superior Healing Rare/Instant 490 You regain 8d4 + 8 HP
Potion of Servitude Rare/Instant 490 When you drink this potion, you immediately spawn 1d4+2 unseen servants. They last one hour and have the same parameters of the spell Unseen Servant.
Philter of Hatred Rare/Instant 490 Once consumed, the imbiber becomes filled with extreme, violent rage towards the first person that speaks to them. Violence is likely, unless there are very good reasons the creature would abstain (chained up, in direct sight of city guards, etc.). If this is the case, the creature will do everything in its power to either: create a circumstance to fight “comfortably,” or withhold action until a time allows itself. This effect does not wear off until either a physical battle or a battle of wits is completed.
Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

Level 6: Access to Very Rare Potions

Potion Name Rarity/Duration Cost (gp) Mechanics
Potion of Supreme Healing Very Rare/Instant 1500 You regain 10d4 + 20 HP
Potion of Artistic Gift Very Rare/1d4 Hours 1500 You are an incredibly talented artist. Everything you create is a masterwork and extremely valuable. 
Potion of Masterful Disguise Very Rare/8 Hours 1500 You may transform into any creature you have met or seen a clear image of. If you have spoken to this creature, you will also mimic its voice and speech mannerisms perfectly, otherwise, you will need to improvise. Movement patterns, physical habits, and the ability to forge a signature is also possible, presuming the PC has witnessed all of these details.
vector potion bottles colorful
Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!
Taking the time to plan and execute a tabletop game like Dungeons & Dragons (or any other TTRPG) enriches everyone's lives. Thanks for what you do, GM!

Common Questions

A lot of DMs worry about giving away too much money. The way I see it, that’s basically impossible. You can always give them more expensive upgrades, services, or special events for them to blow their gold on. Check out the other Adventure Plugs here on Malice. We’ve got lots of ideas on how to use up gold. 🙂

For now, you could have Fleemo give them a store credit if they agree to do a quest for him. Just tweak something you’re already interested in running or setting up, and then you get two benefits: a completed quest you already wanted them to do, AND they are in debt to one of your NPCs!

You have a bunch of options! Here’s a few ideas to get you started:

  • Give them more gold
  • Make the levels cost less
  • Put incentives in the levels that you know your players really want, in addition to the ones already there
  • Have Fleemo give a “bonus” to any or each purchase for a quest completed for him, or for other small-sized folks. This could even be a full level advancement.

I love giving my players loads of fun toys. I’ve found that my table humans will often forget what they have if the items are not in direct sight. Here are some solutions:

  • Make a quick “standee” from a folded piece of cardstock with the potion name on it. Place it at their seat and keep it out during the game.
  • Have a player assigned to keeping up with an attractive party inventory sheet. (I will be making one of these in Cricut for you soon, as well as a standard printable version.) If you can, put it in the middle of the table or display it prominently either on the wall or on the front of your DM screen. If you’re online, keep a digital copy viewable in the documents.
  • Have your PCs review their special items as a group from time to time, for the sake of “tactics.”
  • Award an inspiration for using an oft-forgotten item.
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